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Author Topic: Arcade monitor - trouble adjusting game screen to fit vertically on monitor. That gives m a little while to figure out if I want to put another 19" vertical or squeeze in a 25" and be able to play both formats John. The Burn in is a little annoying, but I have spent my allowance for this project for now. Not exactly a high offer, but it would at least pay for some of your new monitor. You can swap the tube out if you want to, but that is complicated sometimes. Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore. Is there something wrong with the monitor in your cabinet now? Is it currently set up vertical or horizontal? You always have to change settings to get games to display correctly on vertical monitors, because MAME is assuming a horizontal one otherwise. So, to review.Ī vertical monitor is a regular monitor turned longways. Now, some shelf mount monitors are a pain in the butt to mount vertically, due to lack of mounting brackets. The person you talked to at wells was a moron. There is no real physical difference between a vertical and a horizontal mount monitor. Is there a difference between a horozontal and vertical mount monitor? I have to use the rotate feature on the arcadevga card to get it to display vertically with the also. I called wells and they said that they do not make a vertical monitor.
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Hi gang, I want to replace the monitor in my vertical mame machine that I am building. My Radeon 4850 can cope with a setting of 6 on 2D titles like Ghouls Ghosts pushing 90% of GPU power, but anything 3D, like Tekken, Ridge Racer, the frame rate drops by 50% or more and so has to be dropped to a pre-scale of 2.April 17,am. Pre-scale is the key to compensating for the changes, where as before I'd leave it at 1, it now needs to be put up to at least 4, preferably 6.īasically, GPU requirements have shot through the roof with this new HLSL code. okay, the penny has finally dropped as to what's going on now. I know you can always run MAME without HLSL but thats like saying you can always have a hotdog without ketchup or 's just not the same. I'll just have to keep tinkering with it and hopefully my eyes will just adjust to the new look. Just tried those settings and my GPU usage went from around 20% on my settings to 90% with yours and stays there!!.ĭoes look a bit better, but still blurrier than MAME 148. > This is the settings that I use on my wide screen. > Just turn it off for raster games if you can't get the image you'd like. > I appreciate the reports, but HLSL is unlikely to get any further work done to it.
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#Hyperspin screen overscanned windows
Windows 11 Home 64-bit / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 16 GB This is the settings that I use on my wide screen. Use the default settings and then go up from there on the prescale. MAME 0.149ĭon't use these hlsl_prescale and shadow_mask. What settings are you using? The default hlsl settings in 0.149 look better than that. no matter what I try, I can't get the 149 image any sharper unless (obviously) HLSL That'll make colors a bit darker and will reduce blooming effect. Just turn it off for raster games if you can't get the image you'd like. I appreciate the reports, but HLSL is unlikely to get any further work done to it. Looks almost the same as 149, as I hinted at before, 149 looks like it has Defocus already hard coded into MAME with no way of turning it off. no matter what I try, I can't get the 149 image any sharper unless (obviously) HLSL is turned off. now on 149 with the EXACT same HLSL settings: this Bloom is fantastic for Vector games, but it seems to have fundamentally degraded the image for raster based games without any way of getting a sharp image. It's almost as if there is some defocus X,Y 'baked in' and you can't turn it off. Must say, have to agree with the OP, it's a right old blurry mess now. I have HLSL enabled, and so increased the prescale within that, but that didn't work, either. Usually prescale solves this, but not now. Just a little, as the default looks slightly blurry.